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學士班課程

Bachelor’s Program

Freshman year

Design Fundamental (I)(II)

This course aims to cultivate designers' three-dimensional and spatial thinking so that students who are new to design will gradually get familiar with the principles and methods of design expression. Practical exercises on various topics allow students to explore different materials, master basic model-making skills, and develop creativity through multiple observations of phenomena. Moreover, use relationships such as physical performance, comprehensive materials, creative performance, and training in aesthetics, structure, detail, and view to connect object experiences. In the study of concept ingestion, manipulation, and image conversion, we investigate the possibilities of design presentation. The turbulence between theory and practice turns students' traits into independent creative thinking, combines life experience with professional knowledge, lays a good foundation for future design creation, and cultivates students' correct learning attitude.

Design Drawing (I)

The goal of this course is to practice and experiment with "drawing" as a materialised medium of "imagination". Designers need to use various media to present abstract imaginations in their brains and translate them into materialised forms. This course hopes that students will project themselves into alternative worlds through imaginations and using drawing as a way to present them as new human and creating new behaviors and rituals. And even new transporting devices allow us to shuttle through the imagined worlds.

Design Drawing (II)

This course is designed to help students quickly become familiar with the basics of painting. It covers techniques, the use of different media, and methods of expression, combined with bold and creative teaching approaches rather than traditional painting forms. Professional models will be invited for figure drawing or simple sketching exercises, and students will also practice surreal self-portrait techniques.

Students have the freedom to choose their methods of expression, encouraging creativity and individuality. The focus of design painting is not on depicting what the eye sees but on strategically, deliberately, and creatively reinterpreting and reconstructing what is seen. The course emphasizes specific themes or uses painting as a means to tell a story, which may derive from personal emotions, experiences, and feelings. Ultimately, the goal is not to emphasize painting skills, but to encourage self-examination and self-critique.

Simulating Construction (I)(II)

In view of the student's creative process - besides the theoretical and creative thinking courses – there is often a lack of practical skills. This course will teach students the required knowledge and skills they need for the creation process. Students obtain a skills similar to those of sculpturing.

Introduction to Design (I)(II)

The course aim is to raise students’ awareness of design uitlzing diverse approaches. Subjects include design and development in three different directions: design history, design theory and design case studies.

Drafting

1. Introduction of basic drafting skill and related knowledge

2. Co-op with studio design program to reinforce core design capability

Computer Aided Design (I)

This course introduces the basic techniques of computer-aided fashion illustration and flat drawings as well as the methodology and appliance of fabric design. It gives emphasis to the coordination of application software and the utilization of its operation skills, and aims to enhance students’ capabilities in computer graphic creation, image manipulation and layout design, which will be presented in various forms such as digital multimedia presentations, prints and web pages.

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Sophomore year

Product Design (1) (2)

Product Design (1): This course is a professional core course in product design. It is conducted in group reviews and product presentations, emphasizing design methods, communication languages, and the overall expression of the quality of creative works. With the theme of ergonomics and aesthetics, this course is designed to enhance student's learning and understanding of the analysis and application of product design by disassembling existing products. We cultivate students' professional ability and interpretation skills through image presentation, oral communication, sketches, model-making, and design presentation. Concept design, design sketching, visual (model) details, computer simulation, model-making, and display planning are also included in this stage.

Product Design (2): Continuing the context of Product Design (1), this course includes fieldwork, interview, and professional knowledge to expand students' design scope. Through in-depth data collection and analysis of the working environment of specific audiences, students will be able to create appropriate design outcomes and develop human-centered design concepts. In addition, students will learn to capture the key insights from books and apply them to product design to acquire the ability to translate information into designs.

Computer Aided Design (II)

This class is based on starting point of students’ written words and try to guide then use tool to create animation and 3D model step by step. The first step starts with script, and transform into drawing and body performance. The second step is to make a flash text animation of their writing. The third step is to make a flash graphic animation of their drawing. And the final step is to build a 3d rendered scene to describe their script.

Computer Aided Design (III)

1. Analysis of parameter software.                                              

2. Intorudction to topology theory.                                               

3. Parameter software interface practice.                                 

4. Basic reference feature.

5. implication of 2D reference.

6. Function of substance feature.

7. curve feature.

8. parts function.

9. implication of parts reference.

10. 2D output.

11. 3D output

Color and Material Lab (I)(II)

This class explores the design semantics from the perspective of color interpretation. The trainning on exchanging the design representation between 2D and 3D will lead the mapping between shape and color semanstics for design.

Materials and Fabrication

The learning goal of Materials and Fabrications is for student ot familiar with the manufacture procedure and material characterics.

Humanistic and Cultural Trends(I)

The development of design not only meets commercial demands but also reflects the era of the creator. Can we see the creators behind the works and understand the environment they are immersed in, the issues they care about, and the events and phenomena occurring at that time? This approach provides a concrete and multidimensional perspective.
The course on Humanities Thought will guide students in retrospectively exploring the people, objects, and events in Taiwan's design and related fields, from the present back to the past. By understanding the motivations behind their creations, students will reflect on the era they are living in and consider the kind of design they want to pursue in the future.
 

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Junior Year

產品設計 (三) (四)Product Design (3) (4)

Product Design (3): Students will learn to develop design solutions that integrate human and social values, deepen their aesthetic proposition, and conduct an objective reflective review by understanding the user profile and completing design research. Therefore, we take "professionalism" and "Circular Design" as the subjects, starting with a deeper understanding of the design targets and objects, trying to find out the key crux in the process of continuous verification. We discover and explore those minor problems that bother people and make positive changes to our daily lives.

Product Design (4): The course study aims to gradually advance students' learning horizons from a single point to comprehensive and forward-looking thinking. The perspective from the timeline starts with two major themes: "Future Design" and "Concept Design." Trying to solve problems with design from a precise aspect. Finally, students will begin to identify their interests and concerns, which will serve as an essential basis for developing their graduation work.

Humanistic and Cultural Trends(II)

Design cannot exist in isolation; it functions as a way of thinking and doing, embedded within specific domains. This course categorizes these domains into "Local," "Commercial," "Artistic," and "Environmental." Through lectures, expert sharing, and discussions, the course guides students to discover and gain a deeper understanding of the fields or industries they may be interested in pursuing in the future. For the final project, students will present a comprehensive introduction in a 10-15 minute report.

History of Industrial Design (I)

The main purpose of this course is to guide students to participate in the analysis and thinking about the evolution of industrial and product design from the past to the present. By introducing important events, movements, and designers in different eras as students understand the knowledge of the past and that will enhance students’ appreciation and evaluation of the ability to design. Also, leading students to have a further understanding of the field of design and constructing students' views on the history of design in the past. Cultivating the ability of how to use the classics in the past as the foundation of design in the future.

History of Industrial Design (II)

The main purpose of this course is to guide students to participate in the analysis and to think about contemporary design after the 2000s. Introducing essential design events, schools, movements, and designers from different countries as students understand the knowledge of different kinds of design will enhance students’ appreciation and evaluation of the ability to design. It also leads students to have a further understanding of the field of design and constructing students' views on the diversity of design. As the foundation of design in the future.

Mechanism Design

Allowing students to understand the characteristics of mechanical products, materials and manufacturing processes, principles and practical design of the various institutions. Due to increasingly shorter product life cycles, more diversified, traditional designs have failed to respond to the changing trends, using computer-aided design products, is to learn the basic consensus of the industry in recent years. Inspire students to do production structures and institutions before simulation analysis to ensure production reliability and shorten product time to market.

Human Factors Design(I)(II)

Human Factors Design aims on providing the new perspective of human-centered design for students. Theories of human factors and engineering psychology and the application will be covered in the class. The relation between users, product, and environment will be exploring to enhance the satisfaction and efficiency for the use of product. The optimal goal is to enrich the product experiences and life qualify as well.

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Senior Year

Integrated Product Design(I)(II)

Integrated Product Design is all about combining and expressing everything learned at school. The purpose is to train each student to become an individual designer with sharp observations, unique designing topics, and a bright, logical context. In class, students and instructors discuss design topics together, from concepts to final models. After a whole year of brainstorming to develop design concepts with deeper and more dimensional value. Within the one-year process, every student should synthesize every skill they've learned and develop their projects individually by continuously attempting, experimenting, and communicating to grasp design languages, textures, and color schemes to ensure project quality and make fusions between the industries. Overall, this course evolves not just students' integrated skills for designing but also to gain their abilities in decision-making, adaptability, and resilience to prepare for the future.

Portfolio

The purpose of this course is to help student define their own identity or "brand", base on professional attitude and make student good understanding in what portfolio is, how it is so important for a designer and how to package themselves for interview or presentation. Also, make the student have more confidence in the future. Also, design is not just makes something beautiful or make something different. The most important thing is to help our client to make profit. Designer’s job is to understand what kind of message you are going to deliver and the project purpose, then, go for it.

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